> For the complete documentation index, see [llms.txt](https://mythic-scripts.gitbook.io/mythic-scripts-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mythic-scripts.gitbook.io/mythic-scripts-documentation/resources/weed-smoking/configuration.md).

# Configuration

All configuration lives in `config.lua` .

### Full Config

{% code title="config.lua" expandable="true" %}

```lua
Config = {}

--========================================================--
-- 🌿 MYTHIC SMOKING SYSTEM CONFIG
--========================================================--
-- This file controls:
--  • What blunt items exist
--  • How many hits each blunt gives
--  • What prop model is used
--  • What quality effect it applies
--
-- To add new blunts, simply copy an existing entry
-- and change the values.
--
-- IMPORTANT:
-- You must also create the item inside your
-- Items table.
--========================================================--



--========================================================--
-- 🌿 BLUNT CONFIGURATION TABLE
--========================================================--
-- Structure:
--
-- item_name = {
--     prop = "prop_model_name",
--     hits = {minHits, maxHits},
--     quality = "bunk | za | exotic | roach"
-- }
--
-- prop     → The object model that attaches to the hand
-- hits     → Random hit range (min/max)
-- quality  → Determines the high intensity & effects
--
-- Available default qualities:
--  • bunk    = weak high
--  • za      = medium high
--  • exotic  = strong high (can green out)
--  • roach   = small leftover effect
--
-- You can create new qualities in client.lua
-- inside the WeedEffects table.
--========================================================--


Config.Blunts = {

    --========================================================--
    -- 🔥 NORMAL BACKWOOD
    --========================================================--
    -- Standard weak blunt
    -- 6 to 8 hits
    -- Applies "bunk" effect
    --========================================================--
    blunt_normal = {
        prop = "blunt",        -- prop name from your stream
        hits = {6, 8},         -- random between 6-8 hits
        quality = "bunk"       -- effect strength
    },


    --========================================================--
    -- 🔥 LARGE BACKWOOD
    --========================================================--
    -- Bigger blunt, more hits, stronger effect
    --========================================================--
    blunt_large = {
        prop = "blunt",
        hits = {10, 14},
        quality = "za"
    },


    --========================================================--
    -- 📄 NORMAL PAPER BLUNT
    --========================================================--
    -- Uses different prop model
    --========================================================--
    paper_blunt_normal = {
        prop = "bluntwood",
        hits = {6, 8},
        quality = "bunk"
    },


    --========================================================--
    -- 📄 LARGE PAPER BLUNT
    --========================================================--
    -- Strongest standard blunt
    --========================================================--
    paper_blunt_large = {
        prop = "bluntwood",
        hits = {10, 14},
        quality = "exotic"
    },


    --========================================================--
    -- 🚬 ROACH
    --========================================================--
    -- Automatically given when finishing
    -- certain blunts
    --========================================================--
    roach = {
        prop = "bluntroach",
        hits = {2, 3},
        quality = "roach"
    }

}
```

{% endcode %}

### Items

{% code title="data/items.lua" expandable="true" %}

```lua
	['blunt_normal'] = {
		label = 'Normal Blunt',
		weight = 15,
		stack = true,
		close = true,
		description = 'A standard rolled blunt.'
	},
	['blunt_large'] = {
		label = 'Large Blunt',
		weight = 25,
		stack = true,
		close = true,
		description = 'A fat blunt packed heavy.'
	},
	['roach'] = {
		label = 'Roach',
		weight = 5,
		stack = true,
		close = true,
		description = 'The last bit of a smoked blunt.'
	},

	['paper_blunt_normal'] = {
		label = 'Normal Paper Blunt',
		weight = 12,
		stack = true,
		close = true,
		description = 'A weed roll wrapped in paper.'
	},
	['paper_blunt_large'] = {
		label = 'Large Paper Blunt',
		weight = 20,
		stack = true,
		close = true,
		description = 'A large paper-wrapped weed roll.'
	},
	['lighter'] = {
		label = 'Lighter',
		weight = 100,
		stack = false,
		close = true,
		description = 'A refillable butane lighter.',
		durability = 100, -- usage based
	},
```

{% endcode %}

{% hint style="info" %}
All the icons for the inventory are located in install/IMAGES/\*.png.
{% endhint %}


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